A downloadable game for Windows

Note: I've created some solution guides if you find the puzzles too hard to break into. For now just sharing a google drive folder with them in until I can get them into the release - https://tinyurl.com/gli-bootstrap

Hello 0xFFFC, we have a job for you.

As you know, The Great Machine is the computer which runs the simulation which we call "the universe". While preparing his next YouTube video, "Code-It-Yourself: Universe Simulator", the simulacrum Javidx9 has triggered the inception protection mechanism and The Great Machine has been shutdown, but not before significant damage was done to multiple critical circuits. We need you to repair the damage and bring The Great Machine back on line.

The system watchdog, an optomechanical Turing machine named Jody, will direct you in your quest to bootstrap The Great Machine and bring the universe back online.

Should you fail in your task then your entire department's funding will be pulled and given to Jenkins, that obnoxious moron on the second floor, and you and your colleagues will be assigned to other duties. So the stakes really aren't that high. You may as well give it a shot though. You have until next Tuesday.

Download

Download
bootstrap-x64-1.1.4.zip 1 MB
Download
bootstrap-x86-1.1.4.zip 1 MB

Install instructions

Tested working on Linux using Wine Staging 5.15

Comments

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Ouch, this game is not for everyone. (Only for nerds who know what they're doing with the PC architecture)

The graphics are awesome. Logic too even though I'm a noob about all of this! It's nice to have thought of writing and uploading a PDF. I think this is necessary and useful. Audio in the future and it will be great.

Thanks for trying it out Loubi, it's definitely a game for nerds! I've thought about how it could be made more accessible, and even how it could casually teach people about microarchitecture, but I haven't had any ideas at all about how to make it less nerdy :D

Audio was on my "to-do" list for the jam but I ran out of time. I have code lying around to play sounds which I could have used, but I don't have much in the way of sound effects and music to hand, just some fantasy RPG stuff which wouldn't have fit the theme at all.

Suuper, That map reminded me HeMan from C64.

Anyway, I escaped from lower bottom part of the map to "the nothing" I am scared.

Was it made using olcePixerlGame engine?

Oops, sounds like I need to check the collision flags on some of the tiles, thanks for the report!

It's using my own framework (which is heavily inspired by the pixel game engine's API).

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Sorry, I forgot tell you where. If you don´t mind, in the future, mayby I will have some questions about implementation.

I would like implement your approach in my game.
Thanks.

PD: check it out that little friend near me, he's frozen in front of vastness.



(1 edit)

Thanks, I figured that one out, it's fixed in release 0.0.5 :)